|
|
Vidja Games Games that are also videos |
|
Thread Tools | Search this Thread | Display Modes |
![]() |
#18 | |
Banhammer'd
Join Date: Jan 2010
Location: NSW, Australia
Posts: 564
Rep Power: 0 ![]() ![]() ![]() |
Re: Final Fantasy XIII
Quote:
And why don't you expect RPGs to be linear? They are Role Playing Games (on a console, you can't bring up DnD at all. In a console RPG, the dice have already been rolled for you. Your destination, goal, final stand point and ending are pretty much already decided. There is no Game Master), after all. If I remember correctly, every Final Fantasy has been pretty linear. The side quests have little to do with the actual plot, and are often just things like "collect that" or "defeat this". Hell, even the Disgaea series, a TRPG series, is extremely linear. Item Worlds don't really count as side stories, and the games only go off on a tangent after end game, as is with RPGs in general. The ending will most likely change due to how much effort you put in, though, but that's based purely on level, not decisions. Well, you have to learn the PS3's hardware and then change your understanding to better fit that console's capabilities. Maybe the studio didn't have nearly enough funding? Either that, or is was too late in the project. Keeping the PS2's limits on the game would have most likely worked out better than trying to change it, but failing half way. JRPGs haven't been doing too well these days, it seems.
______________________
Last edited by Oni; 03-09-2010 at 04:45 AM. |
|
![]() |
![]() |
|
|