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Showing results 1 to 13 of 13
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Posts Made By:
Oni
Forum:
Previous Gen
02-07-2010, 03:57 AM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
I've had plenty of lag-free Brawl matches. It's what having a good router with the proper ports forwarded gets you. If you're good at playing, then a change of game shouldn't change how you play your...
Forum:
Previous Gen
02-07-2010, 01:48 AM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Several contradictions.
I'll take you up on this. Brawl, items on, Melee Hyrule stage. So, which hand are you going to use? Choose wisely. Are you going to take attacks, with no movement, or...
Forum:
Previous Gen
01-30-2010, 11:01 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Sure it is. It so would be, if Disgaea had that kind of primitive "scoring" system.
Forum:
Previous Gen
01-30-2010, 10:25 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Ever heard of "leader boards"? Yeah, that's a competitive aspect of Disgaea. Human against human.
Forum:
Previous Gen
01-30-2010, 10:02 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Well, this is the first time I've met someone who was not too familiar with the TRPG. No, Disgaea is not just a "REALLY long RPG". Disgaea is a fully customizable game where you create most of the...
Forum:
Previous Gen
01-30-2010, 06:11 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
The gameplay in all 3 Smash games is pretty shallow. No one can really deny that.
My example of a deep game? The Disgaea series.
Forum:
Previous Gen
01-30-2010, 04:17 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
All the characters in Brawl can be unlocked outside of story mode through party-based brawling.
Yes, but this is true of Melee as well, isn't it? After all, Brawl only had 2 more unlockable...
Forum:
Previous Gen
01-30-2010, 03:22 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Don't worry, all three are like that. They're all brawlers with little depth to them. I'll only really pick up Brawl or 64 if a friend comes over.
Forum:
Previous Gen
01-30-2010, 03:13 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
How? It's still a party brawler that any one can pick up and play. I don't see how that's valid.
Forum:
Previous Gen
01-30-2010, 01:03 AM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Melee tends to like to constantly zoom in and out, rather than keeping at a certain distance, depending on how far away the characters are. Yeah, and that's generally how cancelling works.
"All of...
Forum:
Previous Gen
01-29-2010, 08:56 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
-> Items -> Smash Balls: Off.
Forum:
Previous Gen
01-29-2010, 08:21 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Well, it's generally going to turn out that way when you off handedly bash something in the OP.
Melee has a bad camera, Brawl has L-cancelling, Brawl has most Melee stages, 'legit combos' are only...
Forum:
Previous Gen
01-29-2010, 04:12 PM
Replies:
33
[GCN]
Super Smash Bros Melee
Views:
41,603
Posted By
Oni
Re: Super Smash Bros Melee
Complex? You mean how it can be exploited via the Wave Dashing Technique, making people think they're pro?
The lack of the WDT doesn't make Brawl a bad game, and I much prefer it.
64 > Brawl >...
Showing results 1 to 13 of 13
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