Re: Final Fantasy XIII-2
After getting through the casino, grabbing collection catalogs, and so on I pretty much decided to stock up on basic items. I grabbed a ton of potions to take off "Wound" because you have no way of knowing it's cast on you. Near the end when I was completing the bestiary was the only time I figured out how to tell it was on me. The health bar turning gray (kind of like it does when turned to Stone in Final Fantasy X) would have be a nice indication, that bothered me.
There are too many NPCs and most of them don't have a thing to say. I was lucky there was little quests in Academia all things considered because those NPCs move EVERYWHERE. I wouldn't want to be running around trying to figure out did I talk to the lady with the red shirt. I did that once in Bresha Ruins, and that was enough times for me to begin complaining about a quest marker on your map.
Either way, I enjoyed Final Fantasy XIII-2, but I agree with Kibs. It was too easy and I knew that many of the things added felt like it was there for fans who complained. As a fan who didn't complain, it did cheapen the experience. I really wish other people would play the first to completion and see how they enjoy it. Several people from IRC did before touching FFXIII-2 and the response has been nice to say the least.
Also, tomorrow is Sazh's DLC. I don't expect much naturally since Sazh felt so randomly placed in XIII-2 I had to take a picture with my cell phone, but I do like Sazh as a character. When we get the Snow or Lightning DLC then I'll be happy (Snow specifically because I felt he was left more open ended than Lightning even!).
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