Super Smash Bros Melee
In my opinion this game is the best game of the last decade. Pretty bold statement I know but if you research how complex this game is underneath its party game exterior you'll see that it is of the most technical, flawless, and fun games of all time. I've been playing it for over 5 years now and I honestly can't see myself ever quitting for good. I stopped playing for almost a year when Brawl came out and I really regret it. Brawl is such a bad game in comparison.
Anyway, discuss this masterpiece of gaming and please no Brawl talk in here as this is the past gen section. Oh ya and my main is Fox but I can play almost everyone well. Some of my high secondaries are Marth, Sheik, Peach, Cpt Falcon and Ganondorf. |
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Complex? You mean how it can be exploited via the Wave Dashing Technique, making people think they're pro?
The lack of the WDT doesn't make Brawl a bad game, and I much prefer it. 64 > Brawl > Melee. |
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:sigh:
... I have a feeling this is gonna take a turn for the worst. It's not just Wavedashing that makes Melee better. It's L-cancelling, the physics in general, the stages, and how there are legit combos. Only things better about brawl are the graphics and character roster. I'm surprised you like 64 the best though. Personally I like Melee the most and then 64 and Brawl in second. |
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Well, it's generally going to turn out that way when you off handedly bash something in the OP.
Melee has a bad camera, Brawl has L-cancelling, Brawl has most Melee stages, 'legit combos' are only pertained by the character user. I don't think "physics" is a legit claim, considering most aspects are identical in all 3 games. |
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I like Melee better. Why? I hate smashes.
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-> Items -> Smash Balls: Off.
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As for the good spirited debate, They are generally rated pretty close by most big name review companies and I can't say I disagree with them. As I have played both, I like and dislike different things about each game. In Brawl specifically, I didn't enjoy the long story mode, it was alright at first and got boring. I did although enjoy the character selection and the new trophy's. The smash's were a neat idea but not necessarily right for every match, and of course you could turn them off as Oni pointed out. I found that 64 and melee are just more easy to pick up and play where as Brawl feels like you need to dedicate a good amount of time to really get the full enjoyment out of the game, which isn't a bad thing, just depends on how much time you have to spend. And that's how I felt about the games. |
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I like Brawl better because Falco gets to be different from his Fox counterpart, that and it includes Wario and Sonic, and Mr Game n Watch is a beast!
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"All of Brawls new stages suck"...well, I can't argue that point at all because it's entirely subjective. I happened to like the Melee levels included. I can't believe you complained about things being floaty in a game that has Mewtwo. Also, I prefer 64 out of all 3 for obvious reasons. Anyone can pick up and play it, douchbags aren't going to claim they are 1337 by exploiting holes in the gameplay and no one is going to complain about levels. Plus the controls are the best, as C-sticking isn't as easy to do due to the N64 controller. |
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My brother and I were big into 64 and Melee, by the time brawl came around he'd sort of "grown out of" video games, and I mostly just played on my own. Nostalgia dictates that I had the most fun with 64, since my brother and I were fairly well matched, though it would almost always come down to who could rollgrab faster than the other person.
Melee introduced a few new things that changed the game a lot, it also introduced me to Shiek, Marth, and young Link, memory tells me I was good with them, but that's merely subjective. I'm going to say Brawl isn't as good a game as the other two merely because it seemed like they were trying to do too much with the game, and while you can turn off smashes, they're a fun part of the game, however I felt like they didn't spend any time balancing them, as some were incredibly easy to KO with (Link, Sonic) while some others are incredibly hard to even hit your opponents with (Meta, Snake). The story mode was fun, but got very old by the end. In my opinion Melee is the best, as 64 feels like it's missing a bit, and Brawl feels like it's doing too much. In melee and in brawl they did new things with the physics, and they way the characters feel, and I have to agree with guru on this one. Yes mewtwo is incredibly floaty in melee, however every other character is incredibly floaty in Brawl. I like the way you tried to argue that point Oni, sounding like you had a quick witted argument against the floaty thing, but once you get past the "you're wrong" attitude it's pretty easy to tell what you were doing there. On the arugment about all of these game exploits, I will point out what I always point out about every fighting game enthusiast I've met: Honestly if you're going to devote enough time to count invincible frames, and practice move canceling and whatnot to pull off perfect combos you're a little *too* into the game and need to go out to that strange bright place known as "outside". Anyway let's wrap this up before this degrades into nothing more than a flamewar. Everyone likes a specific game for their own reasons, and telling someone they're wrong for having an opinion is pig-headed and egotistical. So how about instead of telling everyone else why their favorite game isn't the best, we just say why we like the games we do without the petty need to be right all of the time. Mmkay? |
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I honestly can't stand the tournament scene do to this game,No Items, Final Destination
So dull, I love Brawl because it to a point tried to kill the tournament scene. I miss Roy and Mewtwo though. |
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My brother and I used to play tourney style, but that was because 90% of the time, whoever lost ended up saying it was cheap (due to items). But yeah, the game is meant for party style thing, and brawl did kill that. |
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When I had brawl I enjoyed it but it quickly got boring. I dunno if it's just me. I never played Melee.
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If you'd like me to make a bit more of a solid point I could explain that since we're all talking from personal opinion, brawl killed the party game aspect for me. If you'd like an example of that watch yahtzee's review of the game, where he basically stated that to unlock all of the characters and courses to make the game really party ready, as in not be limited to half of the characters and stages, you'd have to play through the 10-hour single player mode, making you "that guy" at the party. So the only way to truly enjoy the game at a party would be to play on the console somebody owned, but not allow them to join in. But I digress, this is just my opinion. |
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Yes, but this is true of Melee as well, isn't it? After all, Brawl only had 2 more unlockable characters than Melee (Melee = 12, Brawl = 14). |
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I'd like to see your example of a deep game. You'll probably say some over cliched answer like Half-Life 2. |
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My example of a deep game? The Disgaea series. |
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Sure, they're not even in the same category of game, so naturally a TRPG would be deeper gameplay wise than a 2-bit trying-to-be-a-fighter game. I don't really consider Smash a "fighting game". Also, commenting on a game despite not knowing about it is foolish. |
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All I'm saying is that in my opinion, RPG's, hell all single player games in general, take less skill then multiplayer games because human > computer. Obviously there are some exceptions but not many.
I guess I'm just the kind of person who likes to beat people at games. I could really care less about story in a game. |
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Ever heard of "leader boards"? Yeah, that's a competitive aspect of Disgaea. Human against human.
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I didn't know it had leaderboards but that's not the same thing. That's just "how many hours of grinding can I put in today to get my score higher than this other guys"
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Sure it is. It so would be, if Disgaea had that kind of primitive "scoring" system.
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Hey guys chill. Techniques and DEEP story don't really matter once the player/owner of the disc is having fun right?
Though, I did hear that Melee was better than Brawl in a number of ways (in what ways I can't even remember because it's been so long since I've never heard the name SSBB). I had a friend who used to go to tournys all the time. |
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There's your issue. Your friend may be a great person, and this isn't a personal attack at him, but in general smash tourny people are the worst tourny people to have ever existed, and likely ever will exist.
It's like the Smash scene birthed some bizarro-tournyfriend ideology that goes against everything a tournament player should be. If you look at the definition of scrub in any other games tourny scene, it will be exactly what a smash tourny player is. If you look at the smash scene's definition of scrub, it's actual tourny players. Why are Smash tourny players. . . second class? House Rules. House rules were known as the norm in arcades across the land when arcades were big. And the people who played by them were scrubs. wimps too stupid and stubborn to learn to play the game. They created their own in house rules such as "no throwing. throwing is cheap" or "stop throwing fireballs, that's cheap." This can be seen as a "virtue" of smash players, with their insistence on removing levels and items, because they are too weak to adapt. The only stage that is "banned" in, for the sake of comparison SF4 (and this isn't banned so much as disliked enough to ask to change the level(usually by both parties)) is the volcano stage, because the reds are harsh on peoples eyes, and are bad for people who are colour blind. The only character I can think of who was banned in tournies (in SF in general, not SF4) is secret character Akuma. You need to actually do the code when you want to use him. He isn't just an unlock. And he is so broken most matchups were 9-1 10-0, because he is a boss, and wasn't even attempted to balance. The short version is the scrub can't compete on even grounds, so they have to implement their own rules giving themseles more of a chance of winning, rather then trying to adapt to the reality of the situation and grow as a player. This is also the definition of a Smash Tourny player. The reason these... people dislike Brawl is because if fixed some bugs that weren't intended in melee. So not only are their things changed the scrubs don't like (remember, scrubs can't adapt), but the glitches that weren't even intended that they were abusing to keep an advantage over people who didn't abuse the exploits. And that made them angry. How dare they fix the errors with the old game... So the more hardcore of these scrubs actually went so far as to modify Brawl making Brawl"+" to make it "better", adding the glitches back in, and removing the changes. Because the only thing they really wanted in Brawl was prettier graphics and Sonic. /end rant. |
Re: Super Smash Bros Melee
Well that certainly explains a lot of things...:uh:
I get the gist of things now. So basically Melee was a broken version of Brawl. Brawl fixed the broken parts that most horrible players can't play without hence it's now being called the inferior game. Sounds like BB:CS before anyone saw footage of it.:ha: |
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btw I could beat you with one hand, with Items on Hyrule. Just sayin. |
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My friend code? 0860-4660-9499 |
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Poster A: :srsly: Only n00bs play meelee
Poster B: :srswtf: nuh uh, only n00bs play brawl Poster A: :srsly: people who play melee are all retards Poster B: :srswtf: people who play brawls can't handle melee players Poster A: :srsly: people who play melee are cheap Poster B: :srswtf: people who play brawl are cheap Poster A: :srsly: you're stupid Poster B: :srswtf: you're stupid Poster A: :srsly: you're stupid Poster B: :srswtf: you're stupid Poster A: :srsly: you're stupid Poster B: :srswtf: you're stupid Me: :true: you're all banned This thread is getting far too out of hand, and I don't want to see it degrade into a flame war. Unless we can all learn to respectfully disagree with eachother I'm ending the discussion for now, finish it with PMs or on MSN or just freaking play eachother. Thread is closed for a while. |
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